Town

Towns are structures that occupy a single grid space on the map. A town’s primary purpose is to house mates that you can try to woo and have a child with. The 4 adjacent spaces next to a town are always cleared, and are occupied by “build locations.” When your hero walks over one of these special build locations, a menu appears with a bunch of choices for buildings you can add to the world. These buildings cost gold, but they have special behaviors and exist in the world across many generations. Some examples of buildings:


 * Farm: produces 500 gold every 5 years.
 * Barracks: gives your hero +2 strength when visited.
 * Observatory: reveals 4 random unexplored spaces around the world when visited.

Crafting
The buildings around towns are more important than just the individual benefits they provide. The town itself is influenced by all of the buildings that surround it, and the combination of buildings that are adjacent can cause the town to morph into an entirely new structure. Three farms around a town will cause the Town to transform into a “Ranch.” Three Barracks around a town cause it to transform into a Fortress. There are a huge number of combinations of 2-4 buildings around a town that can result in transformations, and a lot of the fun is experimenting and discovering all of the town types that can be crafted.

Culture
A transformation reflect an influence the surrounding buildings have had on the town culture. This culture change results in some big benefits for your hero. For example, when a Barracks is placed next to a town, it causes the mates in the town to take on the Warrior trait (which when passed onto your hero, gives you bonus attack in combat). In addition, towns provide a special “tribute” every 10 years. A tribute is typically an item or bonus your hero can pickup if you return to the town. Depending on town type, that tribute can become a powerful sword, an influx of gold, a raft, or even a map that reveals the location of ancient treasures.

Most importantly, these changes are permanent and last across generations of heroes. A new child born into a town with a strong culture will quickly grow and gain benefits, so that they can achieve greater heights than their parents.